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Gaming: Hitman: Absolution

A review and reaction to Hitman: Absolution by Square Enix and IO Interactive. Agent 47 returns for a more personal, cinematic contract. Rated 82/100.

Game/Publisher/Developer

Hitman: Absolution, Square Enix, IO Interactive

The Trailer

My Reaction

I couldn’t wait for this one, it looked awesome. A game that actually made you think through how to strike and pull off an assassination was exactly what I wanted.

Overview

Hitman: Absolution puts Agent 47 on a more personal contract than usual, forcing him to break from the ICA and go on the run while protecting a target instead of eliminating one. It leans further into a cinematic, story-driven structure than earlier entries, while still building its levels around multiple paths and creative ways to take down a target.

What I Liked

  • The freedom to plan and execute a hit in more than one way keeps each level replayable.
  • A more personal, cinematic story gives Agent 47 more depth than previous entries.
  • Level design encourages patience and observation over brute force.

What I Didn’t Like

The only real problem was the repetitive scenes; a few sequences felt a little staged rather than left open for the player to work through.

Verdict

Hitman: Absolution delivers on the promise of thoughtful, methodical assassination, even if a handful of overly staged, repetitive sequences hold it back from being a total triumph.

Rating

82/100