Game/Publisher/Developer
Hitman: Absolution, Square Enix, IO Interactive
The Trailer
My Reaction
I couldn’t wait for this one, it looked awesome. A game that actually made you think through how to strike and pull off an assassination was exactly what I wanted.
Overview
Hitman: Absolution puts Agent 47 on a more personal contract than usual, forcing him to break from the ICA and go on the run while protecting a target instead of eliminating one. It leans further into a cinematic, story-driven structure than earlier entries, while still building its levels around multiple paths and creative ways to take down a target.
What I Liked
- The freedom to plan and execute a hit in more than one way keeps each level replayable.
- A more personal, cinematic story gives Agent 47 more depth than previous entries.
- Level design encourages patience and observation over brute force.
What I Didn’t Like
The only real problem was the repetitive scenes; a few sequences felt a little staged rather than left open for the player to work through.
Verdict
Hitman: Absolution delivers on the promise of thoughtful, methodical assassination, even if a handful of overly staged, repetitive sequences hold it back from being a total triumph.
Rating
82/100