<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>PC on Modest Walrus</title><link>https://modestwalrus.com/tags/pc/</link><description>Recent content in PC on Modest Walrus</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 16 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://modestwalrus.com/tags/pc/index.xml" rel="self" type="application/rss+xml"/><item><title>Gaming: Sleeping Dogs</title><link>https://modestwalrus.com/gaming/sleeping-dogs/</link><pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/sleeping-dogs/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Sleeping Dogs, Square Enix, United Front Games&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/6MBFOidzHOo?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;This is a forgotten gem that got completely overshadowed by GTA V&amp;rsquo;s release. The gameplay is incredibly fun and innovative, and even today it holds up better than a lot of sandbox and action games that came after it.&lt;/p&gt;</description></item><item><title>Gaming: Cities: Skylines</title><link>https://modestwalrus.com/gaming/cities-skylines/</link><pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/cities-skylines/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Cities: Skylines, Paradox Interactive, Colossal Order&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/0gI2N10QyRA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Even with a sequel now out there wearing the name, the original still feels like the definitive version of this game. Years of DLC and mods have turned it into something the follow-up hasn&amp;rsquo;t come close to matching.&lt;/p&gt;</description></item><item><title>Gaming: Hearts of Iron IV</title><link>https://modestwalrus.com/gaming/hearts-of-iron-4/</link><pubDate>Thu, 09 Jul 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/hearts-of-iron-4/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Hearts of Iron IV, Paradox Interactive, Paradox Development Studio&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/F-uGP2DkZKE?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;It&amp;rsquo;s brutal, cunning and time-consuming in the best way possible. Picking a start date changes the whole shape of the game before a single division has even moved, and every campaign afterward turns into a slow, deliberate grind of production lines, supply chains and front lines that never quite behave the way you planned.&lt;/p&gt;</description></item><item><title>Gaming: L.A. Noire</title><link>https://modestwalrus.com/gaming/la-noire/</link><pubDate>Tue, 30 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/la-noire/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;L.A. Noire, Rockstar Games, Team Bondi&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/ZbPxNGh7dto?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;L.A. Noire was a blast from the past to revisit. The interrogation and detective work still hold up remarkably well, thanks to the facial animation tech that was so far ahead of its time. The one real negative is the driving; the car handling feels stiff and syphoned, dragging down what&amp;rsquo;s otherwise an excellent experience.&lt;/p&gt;</description></item><item><title>Gaming: Master of Orion</title><link>https://modestwalrus.com/gaming/master-of-orion/</link><pubDate>Sat, 27 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/master-of-orion/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Master of Orion, MicroProse, SimTex Software&lt;/p&gt;
&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;This one was outside my scope back in 1993-1994; I came to it later. It&amp;rsquo;s a turn-based game through and through, and the race you pick changes everything about how a campaign plays out. Psilon was my nemesis every single time; their research lead snowballs so fast that by the midgame they&amp;rsquo;re fielding technology nobody else can touch.&lt;/p&gt;
&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Master of Orion is a turn-based 4X strategy game released in 1993, developed by SimTex Software and published by MicroProse. Players lead one of ten playable races; Humans, Alkari, Bulrathi, Darloks, Klackons, Meklar, Mrrshan, Psilon, Sakkra and Silicoids; through exploring, expanding, exploiting and exterminating across the galaxy. Each race has its own specialty: Humans lean into trade and diplomacy, the Bulrathi dominate ground combat, the Silicoids ignore pollution and can colonize even the most hostile planets but grow slowly, and so on. Races are also predisposed to like or dislike each other, and each carries its own research strengths and weaknesses.&lt;/p&gt;</description></item><item><title>Gaming: Rust</title><link>https://modestwalrus.com/gaming/rust/</link><pubDate>Thu, 25 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/rust/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Rust, Facepunch Studios, Facepunch Studios&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/8-mQAj1khvk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Rust is one of the most brutal PVP survival games out there. Anyone who plays or has just started playing Rust knows that this is a game with many ups and downs. At the beginning you are an ordinary &amp;ldquo;naked&amp;rdquo; who spawned with a rock and a torch by the beach, and in the next moment you already have your base and weapons. It depends on you and your skill, whether you become an unstoppable force on the server, or you just return naked to the beach.&lt;/p&gt;</description></item><item><title>Gaming: Red Dead Redemption 2</title><link>https://modestwalrus.com/gaming/red-dead-redemption-2/</link><pubDate>Wed, 24 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/red-dead-redemption-2/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Red Dead Redemption 2, Rockstar Games, Rockstar Studios&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/gmA6MrX81z4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Red Dead Redemption 2 is widely regarded as one of the greatest games of all time, and it&amp;rsquo;s easy to see why. The graphics, the storytelling and the detailed open world all come together into something that feels like a genuine artistic achievement, even if the pacing and some of the gameplay mechanics can be frustrating at times.&lt;/p&gt;</description></item><item><title>Gaming: Team Fortress 2</title><link>https://modestwalrus.com/gaming/team-fortress-2/</link><pubDate>Tue, 23 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/team-fortress-2/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Team Fortress 2, Valve, Valve. Released 10 October, 2007.&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/N7ZafWA2jd8?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Team Fortress 2 works because every class gives you something clear to do, and then throws you into matches where everything is happening at once. You are dodging rockets, chasing objectives, trying to stay alive and relying on teammates at the same time.&lt;/p&gt;</description></item><item><title>Gaming: Counter-Strike</title><link>https://modestwalrus.com/gaming/counter-strike/</link><pubDate>Sat, 20 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/counter-strike/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Counter-Strike, Valve / Sierra Studios, Valve (originally a Half-Life mod by Minh Le and Jess Cliffe)&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/edYCtaNueQY?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Counter-Strike was very unique in 2000. Multiplayer gaming was still in an early stage and Counter-Strike changed the game completely. We played it in the dorms over T1, and it was unlike anything else; a tactical team-based shooter when most multiplayer shooters were still pure run-and-gun. I was into it.&lt;/p&gt;</description></item><item><title>Gaming: NHL 95</title><link>https://modestwalrus.com/gaming/nhl-95/</link><pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/nhl-95/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;NHL 95, EA Sports / THQ (Game Boy), High Score Productions/Double Diamond Sports (Genesis), Visual Concepts (SNES), Realtime Associates Seattle (Game Gear), Probe Entertainment (Game Boy), EA Sports (DOS)&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/a0fZc13fbCU?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;I played this one on PC. A friend got me going on PC games and we played NHL 95 together constantly. It was so fun. One of those games that&amp;rsquo;s tied directly to a memory of who you played it with, not just what it was.&lt;/p&gt;</description></item><item><title>Gaming: Watch Dogs 2</title><link>https://modestwalrus.com/gaming/watch-dogs-2/</link><pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/watch-dogs-2/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Watch Dogs 2, Ubisoft, Ubisoft Montreal&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/hh9x4NqW0Dw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Watch Dogs 2 is a gorgeous game. The San Francisco setting is beautifully realised and the hacking mechanics make the open world feel genuinely different from anything else out there. The tone is lighter and more fun than the first game and it works. An easy buy.&lt;/p&gt;</description></item><item><title>Gaming: Warcraft II</title><link>https://modestwalrus.com/gaming/warcraft-2/</link><pubDate>Tue, 09 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/warcraft-2/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Warcraft II, NA: Davidson &amp;amp; Associates / EU: Zablac Entertainment, Blizzard Entertainment&lt;/p&gt;
&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Warcraft II hooked me immediately. The choice between humans and orcs felt meaningful and the moment you start building your base and training units the game just pulls you in. The strategic depth was unlike anything else at the time. This was an easy buy and one I kept coming back to.&lt;/p&gt;
&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Warcraft II: Tides of Darkness is a real-time strategy game developed by Blizzard Entertainment and released in 1995. Players choose between the Alliance (humans) and the Horde (orcs), each with unique units, buildings and abilities. The goal is to gather resources; gold, wood and oil; build a base, train an army and crush the enemy. It features a full campaign for both factions, custom scenarios and multiplayer. A landmark title that helped define the RTS genre.&lt;/p&gt;</description></item><item><title>Gaming: 7 Days To Die</title><link>https://modestwalrus.com/gaming/7-days-to-die/</link><pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/7-days-to-die/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;7 Days To Die, The Fun Pimps/Telltale Publishing, The Fun Pimps&lt;/p&gt;
&lt;h2 id="first-look"&gt;First Look&lt;/h2&gt;
&lt;p&gt;My first impression wasn&amp;rsquo;t great. The graphics didn&amp;rsquo;t do much to grab my attention right away.&lt;/p&gt;
&lt;h2 id="trailer"&gt;Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/kikTJaVBank?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;What won me over was the map size, it&amp;rsquo;s massive. The game ran very smoothly, movement felt fluid and responsive. The performance held up well throughout. My only real complaint was the graphics; it&amp;rsquo;s not the prettiest game out there. Even so, I went ahead and bought 7 Days to Die.&lt;/p&gt;</description></item><item><title>Gaming: Grand Theft Auto 5</title><link>https://modestwalrus.com/gaming/grand-theft-auto-5/</link><pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/grand-theft-auto-5/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Grand Theft Auto 5, Rockstar Games, Rockstar North&lt;/p&gt;
&lt;h2 id="first-look"&gt;First Look&lt;/h2&gt;
&lt;p&gt;The graphics were stunning for 2013. Los Santos felt alive in a way no open-world game had managed before; the scale, the detail and the sheer ambition of it all was immediately apparent.&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/QkkoHAzjnUs?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;The trailer sold it immediately. Seeing the three-protagonist structure was a surprise; switching between Michael, Trevor and Franklin mid-mission was something fresh for the series. The world looked massive, the story looked cinematic and the chaos looked as fun as ever. This was an easy buy.&lt;/p&gt;</description></item></channel></rss>