<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>PlayStation on Modest Walrus</title><link>https://modestwalrus.com/tags/playstation/</link><description>Recent content in PlayStation on Modest Walrus</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 30 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://modestwalrus.com/tags/playstation/index.xml" rel="self" type="application/rss+xml"/><item><title>Gaming: L.A. Noire</title><link>https://modestwalrus.com/gaming/la-noire/</link><pubDate>Tue, 30 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/la-noire/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;L.A. Noire, Rockstar Games, Team Bondi&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;L.A. Noire was a blast from the past to revisit. The interrogation and detective work still hold up remarkably well, thanks to the facial animation tech that was so far ahead of its time. The one real negative is the driving; the car handling feels stiff and syphoned, dragging down what&amp;rsquo;s otherwise an excellent experience.&lt;/p&gt;</description></item><item><title>Gaming: Red Dead Redemption 2</title><link>https://modestwalrus.com/gaming/red-dead-redemption-2/</link><pubDate>Wed, 24 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/red-dead-redemption-2/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Red Dead Redemption 2, Rockstar Games, Rockstar Studios&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/gmA6MrX81z4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Red Dead Redemption 2 is widely regarded as one of the greatest games of all time, and it&amp;rsquo;s easy to see why. The graphics, the storytelling and the detailed open world all come together into something that feels like a genuine artistic achievement, even if the pacing and some of the gameplay mechanics can be frustrating at times.&lt;/p&gt;</description></item><item><title>Gaming: Watch Dogs 2</title><link>https://modestwalrus.com/gaming/watch-dogs-2/</link><pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/watch-dogs-2/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Watch Dogs 2, Ubisoft, Ubisoft Montreal&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;Watch Dogs 2 is a gorgeous game. The San Francisco setting is beautifully realised and the hacking mechanics make the open world feel genuinely different from anything else out there. The tone is lighter and more fun than the first game and it works. An easy buy.&lt;/p&gt;</description></item><item><title>Gaming: 7 Days To Die</title><link>https://modestwalrus.com/gaming/7-days-to-die/</link><pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/7-days-to-die/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;7 Days To Die, The Fun Pimps/Telltale Publishing, The Fun Pimps&lt;/p&gt;
&lt;h2 id="first-look"&gt;First Look&lt;/h2&gt;
&lt;p&gt;My first impression wasn&amp;rsquo;t great. The graphics didn&amp;rsquo;t do much to grab my attention right away.&lt;/p&gt;
&lt;h2 id="trailer"&gt;Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;What won me over was the map size, it&amp;rsquo;s massive. The game ran very smoothly, movement felt fluid and responsive. The performance held up well throughout. My only real complaint was the graphics; it&amp;rsquo;s not the prettiest game out there. Even so, I went ahead and bought 7 Days to Die.&lt;/p&gt;</description></item><item><title>Gaming: Grand Theft Auto 5</title><link>https://modestwalrus.com/gaming/grand-theft-auto-5/</link><pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate><guid>https://modestwalrus.com/gaming/grand-theft-auto-5/</guid><description>&lt;h2 id="gamepublisherdeveloper"&gt;Game/Publisher/Developer&lt;/h2&gt;
&lt;p&gt;Grand Theft Auto 5, Rockstar Games, Rockstar North&lt;/p&gt;
&lt;h2 id="first-look"&gt;First Look&lt;/h2&gt;
&lt;p&gt;The graphics were stunning for 2013. Los Santos felt alive in a way no open-world game had managed before; the scale, the detail and the sheer ambition of it all was immediately apparent.&lt;/p&gt;
&lt;h2 id="the-trailer"&gt;The Trailer&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/QkkoHAzjnUs?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="my-reaction"&gt;My Reaction&lt;/h2&gt;
&lt;p&gt;The trailer sold it immediately. Seeing the three-protagonist structure was a surprise; switching between Michael, Trevor and Franklin mid-mission was something fresh for the series. The world looked massive, the story looked cinematic and the chaos looked as fun as ever. This was an easy buy.&lt;/p&gt;</description></item></channel></rss>